One-handed design work
Proven by designing with just my left hand for 2 months in a post-surgery cast after a skateboard accident.

I’ve always been into technology, creativity, and digital worlds. What started with games eventually grew into a career focused on understanding people, solving problems, and creating products that feel intuitive and enjoyable to use.
For the past 10 years, I’ve worked across different industries, driving products from concept to launch, leading strategic initiatives, mentoring designers, and collaborating with multidisciplinary teams to build consistent, future-friendly experiences at scale.
I believe great design should be human-centered and accessible, built on flexible systems designed with people in mind, not just pixels. I love making things clearer, kinder, and more engaging for the teams behind the product and to the people using it every day :)
Core skills
Everything recruiters are hoping to find in Ctrl+F.
Extra skills
The real-world expansion pack.
Proven by designing with just my left hand for 2 months in a post-surgery cast after a skateboard accident.
Once officially called a "ninja" by a design lead for my lightning-fast workflow under super tight deadlines.
Autolayout, properly named layers and flows so flawlessly connected that devs look at the handoff without crying.
Strictly playing on team modes. No Battle Royale behavior here. I thrive on highly collaborative environments.
Toolkit
The tools behind the pixels.
Figma
Miro
Adobe Suite
Supernova
Notion
Storybook
GitHub
Vercel
Figma Dev Mode
Figma MCP
ChatGPT
Claude
Cursor
Gemini